Male Hero Low Poly Base Mesh in A-Pose

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Primary low-poly mesh of hero male physique in A-Pose.
The physique proportions are equal to the hero male proportions adopted in sculpture, comics, anime, manga, animated cartoons.

The mannequin was designed to be a common “stem cell” for extra subtle particular topology like anatomic, sculpture, animation.
Two additional mesh density ranges for head and limbs are supplied: intermediate and superior.
The mannequin is nice as a foundation and 3D reference for modeling and sculpting male human, humanoid, android our bodies with heroic proportions.

  • Mannequin was made with clear topology based mostly on loops and quads.
  • Three ranges of mesh density for head and limbs are supplied.
  • Every density stage of mesh is put in separate file.
  • Head and limbs positions are equal and might be simply mixed to particular wants.
  • Superior mesh of head options mouth pit and practical ears.
  • Mannequin has actual world scale (system models – centimeters).
  • Base of mannequin is on the World Origin (0,0) simply above the grid.

The next codecs are included within the pack:

  • max (Autodesk 3ds Max 2011, Scanline renderer)
  • ma (Maya 2011 (ASCII), Maya Software program renderer)
  • mb (Maya 2011 (Binary), Maya Software program renderer)
  • c4d (Cinema 4D R13, default renderer)
  • fbx (Autodesk FBX model 2013.3)
  • obj (Wavefront Applied sciences)
  • 3ds (3D Studio)
  • png (Preview pictures)
  • pdf (Readme)

FBX, OBJ and 3DS have been exported straight from Autodesk 3ds Max.

Polygon depend (vertices-6115, quads-6094, tris-none, ngons-none):

  • Begin mesh: vertices-670, quads-668
  • Intermediate mesh: vertices-2011, quads-1994
  • Superior mesh: vertices-3434, quads-3432

Textures: NO
UVW mapping: NO

Mannequin dimensions: W=186cm, L=36cm, H=215cm

Supplies: NO

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